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Pokémon Black and White In-Game Tier List_44

Welcome to the Pokémon Black and White in-game tier listing! The objective of the list is to rank every Pokémon at Unova in one of the six tiers, from S to E, each vaguely ascertaining its viability. The major factor below which each is rated is efficiency; a Pokémon that’s effective provides faster and simpler solutions to major battles, which include Gym Leaders, Elite Four members, also N and Ghetsis at the Pokémon League, than ones who are ineffective. Pokémon in high positions, such as S and A, are considered very efficient, while those in lower tiers, like D and E, are believed not quite effective.

Which will be the tiers?

You will find 6 tiers on this list:

  • S-tier
  • A-tier
  • B-tier
  • C-tier
  • D-tier
  • E-tier

Exactly why is a Pokémon at a certain tier?

Pokémon are ranked under the following five factors:

  • Availability: This is how early a Pokémon becomes available from the game and how hard it’s to find (read: experience rate). Does this require substantial backtracking, need HM motions, or merely have a very low encounter rate? Including backtracking to revive the Plume Fossil or even Cover Fossil in Nacrene City after obtaining one at the Relic Castle, in Addition to grabbing Water-types, Cobalion, or even Virizion post-Surf. How can the typing’s matchups work against the whole game? When a Pokémon has improved scanning, it’s often regarded as a higher position.
  • Stats: Even a Pokémon’s stat supply is critical for its success. Can the Pokémon have a stat supply that matches its movepool as well as typing? When a Pokémon has a stat distribution that favors both its typing and movepool, it will often be greater on the tier list. Generally speaking, a Pokémon with reduced rate will often be ranked lower. What moves does the Pokémon obviously get and could possibly acquire? Unlike with past games, TMs are of infinite use and thus don’t have any opportunity price. With that being said, if a Pokémon asks a TM found at a detour off the main path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), it’ll be knocked down a little.
  • Important Battles: Important battles consist of Gym Leaders, the Elite 4, and the closing struggles with N and Ghetsis. How can the Pokémon bring about those conflicts? A Pokémon that leads to many significant conflicts will often be seen higher than those who do not.

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What applications is that the player allowed to use?

The participant is allowed to use any legitimate means inside the capsule for completing the game economically. The participant is only allowed to trade to evolve Pokémon and never to receive external help differently. The player is allowed to use things like X products, Potions, TMs, and Berries. Keep in mind that items have opportunity costs related to them and may negatively give rise to some Pokémon’s rank if it needs plenty of objects, such as two or even more.

Under what conditions were Pokémon examined?

Every Pokémon was analyzed and rated under these extra conditions:

  • Every Pokémon was typically on par with the major Trainers’ levels, at most outleveling their ace by two degrees. Reasonable levels in the Elite Four usually change between 48-50.
  • Most evaluations were done with five-member teams, though it’s notably more optimal to conduct four or even not, as they will gain more expertise and easily outlevel competitions.
  • Lucky Egg was completely allowed and essential for larger teams to reach suitable levels.
  • Across the Unova region, there are approximately twelve Rare Candies (ignoring Passerby Analytics HQ), some of them requiring backtracking and HMs to be obtained. They’re used to get to the aforementioned levels for your Elite Four when using bigger teams.
  • Tampering with the clock to get items or Pokémon which can only be purchased in certain seasons has been completely permitted and did not negatively influence some Pokémon’s viability.
  • Viability was set up till Ghetsis; anything that is exclusive to post-game (including the Stone Edge TM) wasn’t taken into account for its Pokémon’s viability.

    Intended for Pokémon that possess the greatest levels of efficiency. Pokémon inside this tier are able to OHKO or 2HKO an overwhelming majority of foes, restrict the amount of attacks used against them, and also function with minimal reliance on items to conquer opponents at equal levels. These Pokémon typically show up before the late-game, and some other flaws they are completely made up by their advantages.

    Darumaka

    • Availability: Early-game (40% opportunity to appear at Route 4).
    • Typing: Save Drayden/Iris, Fire strikes all Gym Leaders and Elite Four buddies for neutral damage and is struck super efficiently simply by Clay.
    • Forged: Darumaka is super fast, and its own high Attack buffed up by Hustle lets it strike every foe challenging; its own shaky bulk is mended by Eviolite. Because of Darmanitan, it strikes even harder, is far faster, and has enough majority to take neutral hits well and even prevent OHKOs from super effective moves.
    • Movepool: It hastens Fire Punch at level 22, Belly Drum (which it could safely set up using as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm comes upon evolution, also Superpower is heard at level 47.
    • Major Battles: As a Darumaka, it only ever fights against Clay. Burgh and Elesa lose to Darumaka, although it requires Eviolite for the two. As a Darmanitan, it sweeps all the additional Gym Leaders, with Drayden/Iris decreasing to Belly Drum. At the Elite Four, it might use Belly Drum plans again to sweep all but Marshal.
    • Additional Remarks: Though Hustle might be bothersome, but most of the misses aren’t fatal; it doesn’t stop Darumaka from being one of the greatest choices for an effective conduct of these matches.
    • Typing: Really few foes withstand Drilbur’s Ground-type strikes, and together with Burgh’s Leavanny being the only exception. Its Earth scanning gives it the resistance to Elesa’s Volt Change, although its evolution’s Steel typing provides it with better matchups against Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
    • Stats: Like a Drilbur, it’s a great Attack stat and great Speed, but its bulk isn’t as impressive. As an Excadrill, it increases a significant boost in Attack and HP, letting it survive most neutral and some super powerful moves. Excadrill’s base 88 Speed lets it outpace most foes later on.
    • Movepool: until it learns Metal Claw at level 15 and Dig at level 19, it is going to be relying on Fury Swipes. It learns Rock Slide at par 29 and Earthquake at level 33. Drilbur sets up using Hone Claws till it learns Swords Dance as Excadrill at level 42. It may be educated X-Scissor and Substitute via TMs. Excadrill will sweep the whole Elite Four without Marshal simply by using Swords Dance once. It’s also capable of donating majorly against N and Ghetsis (especially if you’re playing from Black, because it can utilize N’s Zekrom as setup lure ).
    • Additional Remarks: Drilbur ought to be evolved at par 33 to learn Earthquake a bit earlier, which can be boosted with Soft Sand out of Desert Resort. Drilbur is possibly among the best Pokémon in BW and consequently is highly recommended to grab, even when method is irritating.

    Scraggy

    • Availability: Early-game (20% chance to look in Route 4).
    • Typing: Though it combats with Skyla, Scraggy’s typing allows it to conquer Brycen and each of the Elite Four associates barring Marshal.
    • Stats: Scraggy has great Attack and defensive stats, which is buffed by Eviolite. Its stride will gradually cause it troubles since a Scrafty, however, you need to have Speed EVs into outspeed some lower risks.
    • Movepool: Its only STAB transfer is Faint Attack until it learns Brick Break at level 20. It may be taught Payback at par 23 to make the most of its low speed. High Jump Kick level 31 and Crunch at level 38 are the strongest STAB moves. TM-wise, it can be educated Work Up and Rock Slide.
    • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against every Gym Leader, although it requires Eviolite for them as a Scraggy. In addition, it works nicely against each Elite Four member pub Marshal and can be useful against West and Ghetsis.
    • Additional Remarks: The combination of a strong movepool and great typing that threatens a good deal of major competitions makes Scraggy a very good selection for a series of those games. Always use a single with Moxie over Reduce Skin.

      Reserved for Pokémon whose efficiency concerning completing the game is considered to be quite high. Pokémon in this tier have the ability to OHKO or even 2HKO a great deal of foes and aren’t too reliant on things to be successful, but they possibly have some visible defects that harm their efficacy or possess their usefulness counterbalanced with a late introduction.

      Archen

      • Entry: Mid-game (Get Plume Fossil from feminine Backpacker at Relic Castle and revive at Nacrene City at level 25).
      • Typing: Rock / Flying offers it five weaknesses, though just Rock is ordinary. Archen’s only actual losing matchup is contrary to Elesa; it is great elsewhere.
      • Stats: Archen has fantastic Attack combined with great Speed and Special Attack, but it’s lacking defenses. As an Archeops, these stats skyrocket to 140/112 crimes with excellent 110 Speed. Both Pokémon needs to be careful though, as their Defeatist ability halves their offenses at 50 percent or less HP.
      • Movepool: It begins with Ancient Power (you’re able to instruct Rock Tomb through TM) and learns Acrobatics (its very best move) three amounts later at 28 to replace Pluck. Dig, Focus Blast, and Dragon Claw are options, but the line will mostly be using Acrobatics.
      • Major Battles: The line’s sheer power means it works well in all major conflicts save Elesa, although it must stay healthy to avoid Defeatist. Against end-game dangers, if it doesn’t OHKO that a foe, that foe will often come near knocking it into Defeatist scope (a lot are 2HKOed by Acrobatics).
      • Added Remarks: Archen is still one of the most powerful Pokémon to use, but Defeatist retains it back.

      Axew

      • Entry: Late-game (20 percent likelihood of experience in Mistralton Cave, accessed with Surf).
      • Typing: Dragon is only resisted by the rare metal registering. Ice- and also Dragon-types that are powerful against the lineup are infrequent (out of Brycen and Drayden/Iris). Dragon is great defensively, because it resists Grass, Fire, Water, and Electric.
      • Stats: It possesses really higher Attack (particularly as Haxorus), very good Speed, and okay defensive stats. However, because an Axew, it’s a little bit delicate. It learns Dragon Dance at level 32 and Swords Dance at par 48 as Fraxure. It may also learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating coverage as Haxorus.
      • Major Battles: You must have Fraxure for Brycen. It’s capable of crossing all significant battles which are abandoned (such as Brycen due to AI not picking Frost Breath). Haxorus is the only Pokémon that can sweep the whole Elite 4 along with N and Ghetsis because of its rotating coverage.
      • Additional Comments: Regardless of arriving late, Axew is really a great Pokémon to use, as it can sweep every significant fight left, together with Mold Breaker function as favored ability. Its Slow experience growth rate is mended with Lucky Egg.

      Timburr (Trade)

      • Availability: Early-game (20% likelihood of encounter in outer portion of Pinwheel Forest).
      • Stats: It’s high Attack and HP and okay defenses as Conkeldurr, but it’s a little bit slow. Timburr’s Special Defense is pretty low also.
      • Movepool: This will initially rely Low Kick and Rock Throw. Additionally, it accomplishes Brick Break and Payback from TM.
      • Important Battles: It does well against Lenora and may succeed against Burgh if it’s evolved at the point. Additionally, it may contribute to Elesa and sweep the rest of the Gym Leaders.
      • Added Comments: Conkeldurr stays useful until the Pokémon League, in which it falls off because of adverse matchups. But, Conkeldurr still strikes about 1/3 of end-game using its STAB strikes. If yours gets Sheer Force, don’t teach Stone Edge over Rock Slide, since they have virtually the same energy, but Rock Slide has more precision and PP. Gurdurr and Conkeldurr share exactly the same degree upward learnset.

      Lillipup

      • Entry: Early-game (Course 1 from levels 2-4 in a 50% encounter rate).
      • Stats: The Lillipup lineup has solid stats except for Specific Attack, with Stoutland having 100 Strike, 80 Speed and 85/90/90 bulk.
      • Movepool: Tackle and Bite carry Lillipup nicely until Take Down at par 15 and (like a Herdier) Crunch at level 24. Return through TM in Nimbasa City is your line’s greatest STAB assault once they possess high friendship, along with the Setup TM could be practical to enhance offensive stats.
      • Major Battles: The Lillipup line includes a solid showing in all major battles, as few competitions withstand Regular, and Ghost- as well as also the infrequent Steel-types are handled by Crunch and Dig. Setup might help the line sweep some fights out of Elesa onward.
      • Additional Remarks: Lillipup is always an excellent Pokémon for Gym Leaders however is overly reliant on Work Up boosts to do its job in the Pokémon League. Get the Vital Spirit ability as Lillipup, since it turns into Intimidate as a Herdier forward, allowing the lineup take bodily hits better.
      • Typing: Water typing is great everywhere besides Elesa and Drayden/Iris.
      • Stats: Oshawott’s lineup has combined attackers with typical Speed and adequate majority.
      • Movepool: Oshawott upgrades from Water Gun into Razor Shell at level 17 to Surf later on. The line also has Grass Knot, Dig, and reunite since mid-game TMs, and Megahorn could be relearned as Samurott.
      • Major Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is treated with Megahorn, and also the lineup can conquer Ghetsis’s Seismitoad along with N’s Carracosta using Grass Knot. You are able to TM Blizzard to get Drayden/Iris, but it’s expensive.
      • Additional Remarks: Oshawott is the very best newcomer to select, as its own Water typing and powerful moves make it even more consistent in major fights than the other starters.
      • Typing: Water typing is excellent for many Gyms besides Drayden/Iris, being successful against Clay and impartial elsewhere.
      • Stats: The actors possess all-around great stats, most notably 98 crimes and 101 Hurry.
      • Movepool: Water Gun reaches the amazing Scald at par 22. Scald later updates to Surf, and Blizzard is purchased at Icirrus City.
      • Major Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, and Grimsley’s Krookodile together with STAB attacks. TM coverage handles practically everything else.
      • Additional Remarks: Panpour’s Water typing and broad coverage permit it to beat most Gym Leaders, however it is still reliant on Function Up boosts to the Pokémon League. Evolve at par 22 following a Water Stone in Castelia City.

      Petilil

      • accessibility: Early-game (35 percent chance to appear at Inner Pinwheel Forest in White, accessible only by commerce in Nacrene City at Black).
      • Typing: Grass lets it strike Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also frequent Bug- and also Poison-types generally pose a threat to it.
      • Stats: Petilil includes large Special Attack and decent bulk. Lilligant has high Speed and Special Twist, using its Special Defense also increased by Quiver Dance. Because of Lilligant, it is going to learn Quiver Dance at par 28 and Petal Dance at level 46.
      • Major Battles: Like a Lilligant, it can sweep every major struggle by setting up Quiver Dance; nonetheless, in some cases, it ought to use Sleep Powder to acquire boosts safely. Additionally, it wants a whole lot of fosters to carry down a great deal of teams that have Grass-resistant Poémon.
      • Additional Remarks: Once it learns Giga Drain, evolve it before level 28. Sun Stone can be received from an Ace Trainer at a Nimbasa City building. Though Petilil can overpower all significant fights, it requires a lot of Quiver Dance boosts to conquer resistant foes, as it depends only on Grass-type STAB moves. Personal Tempo is the preferred ability to avoid confusion caused by Lilligant’s Petal Dance. In Black Version, it is possible to trade a Cottonee to Dye in Nacrene City, that has a Modest nature and the Chlorophyll ability, is at level 15, also contains 20/20/20/31/20/20 IVs.

      Roggenrola (Trade)

      • accessibility: Early-game (Wellspring Cave, 50% encounter rate).
      • Stats: ” The Roggenrola lineup members are bodily tanks, but they’re really slow. As a Gigalith, it has a fantastic 135 Strike stat combined with high general bulk. If you maintain it unevolved for 2 levels, it selects up Rock Slide at level 27, which carries it into Stone Edge at 48 once evolved. Rock Smash, reunite, Bulldoze and Hazardous could be educated via TMs.
      • Major Battles: The lineup is a wonderful choice for both Lenora, Burgh, also (if it is the only Pokémon in the celebration so that it doesn’t get phazed by Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith counters Elesa, Skyla, and Brycen nicely, but it must prevent Clay. Gigalith 2HKOes neutral end-game aims with Stone Edge and handles N fairly well, especially with putting up Iron Defense around Zekrom in Black. It is useful for Ghetsis’s Eelektross and Bouffalant even though the latter using Earthquake.
      • Added Comments: Gigalith remains useful before the Pokémon League, in which it drops off because of adverse matchups and limited targets to hit with STAB moves.

      Sandile

      • Entry: Early-game (Route 4 from degrees 14-18 in a 40% encounter rate).
      • Stats: Sandile and Krokorok have high Attack and Rate but gloomy defenses. Krookodile has great 95/80/70 majority, 117 Strike, along with 92 Speed.
      • Movepool: Level 14-15 Sandile start out using Bite, which will be preferable to Assurance on higher-level ones. Sandile gets the Rock Tomb and Dig TMs in addition to Crunch at level 28, that are basic STAB moves. In the future, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which give it wide coverage. It’s wise to hold off on evolving Krokorok for eight amounts to find Earthquake at par 48 instead of level 54 as Krookodile.
      • Important Battles: The Sandile line has a solid showing in most significant battles, even ones where it has a drawback, thanks to Moxie and good Speed. It may sweep Elesa together with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is superb against Shauntal and Caitlin, and strikes 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are rough to the line but still viable.
      • Added Remarks: Krookodile is one of the greatest late-game sweepers readily available, using its STAB moves with few replies. Moxie helps this and makes it incredibly powerful when it has Earthquake.
      • Typing: Struggling typing lets Sawk take on Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal along with Caitlin.
      • Forged: Sawk’s high Strike and Rate, coupled with decent bulk, make it an Outstanding sweeper
      • Movepool: Sawk upgrades from Double Cease to Low Sweep to Brick Break to Close Combat throughout the match, with TM moves such as twist and Rock Slide offering coverage that is useful. Setup and Bulk Up at par 33 let Sawk improve its Attack.
      • Major Battles: Sawk wins conveniently against Lenora but requires Work Up or Bulk Up to sweep the Majority of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and can be neutral against Marshal. STAB Close Combat deals with half of N’s and Ghetsis’s teams.
      • Further Comments: Sawk is extremely effective from the box, but STAB moves are resisted fairly often, and its decent defensive stats do not hold up and towards the conclusion of the match. Sturdy is your favored ability although not mandatory. Attempt to grab a Sawk at par 17 from dark grass to begin with Low Sweep.

      Throh

      • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
      • Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it falls to Shauntal along with Caitlin.
      • Stats: Throh possesses high Strike and HP along with good surveillance and Special Defense, however it’s rather slow.
      • Movepool: It will have Seismic Toss upon being caught and, based on level, Vital Throw (otherwise heard at level 17). Volume Up comes at level 33 and Superpower at level 49. TM-wise, it could be taught Brick Break (outclassed by Storm Twist ) and Rock Slide. Payback via TM assists Throh do well against Shauntal.
      • Important Battles: Throh is really used against Lenora. It also sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it may sweep against Grimsley and Marshal faithfully, while Shauntal gets her staff swept by Throh, without Cofagrigus, if you heal it up a couple of times. Additionally it is useful against N and Ghetsis, as it could take down a few of their Poémon readily.
      • Additional Remarks: Throh is excellent for most major fights, but it is overall dependent on many Bulk Up boosts, which becomes debatable in the Pokémon League. In White, you’ll discover a level 17 Throh rather easily by entering dark bud using a level 17 Pokémon from the guide and utilizing a Repel. Throh usually can set up just 2-3 Bulk Ups in the slightest, because its low speed means it will often take a strike before doing anything.

        Reserved for Pokémon whose efficacy concerning finishing the game is considered to be high. Pokémon in this tier are able to OHKO or 2HKO an unbiased variety of foes and may need a little bit of item reliance to sweep opponents’ teams. These Pokémon are very useful, but have several flaws holding them back or are encountered fairly late.

        Dwebble

        • Accessibility: Early-game (Desert Resort, 10 percent, levels 20-22).
        • Typing: Bug/Rock Reading is peculiar, giving only flaws to Water-, Rock- (ordinary ), and Steel-types. It should not be used against Clay and Marshal.
        • Stats: Dwebble has great base 85 Defense, 65 Strike, and okay 55 Speed. Crustle has great general bulk and excellent Attack, but is slow at foundation 45 Speed.
        • Movepool: Dwebble starts with Smack Down and gets Bug Bite and Stealth Rock in a few degrees. Dwebble gets the basic principles Rock Slide at just level 29, complemented by X-Scissor via TM. Since Crustle, it learns Shell Smash at par 43 or through Heart Scale, which turns into a somewhat speedy sweeper.
        • Important Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga and Volt Switch. The lineup beats Clay’s Krokorok and easily sweeps the last three Trainers with Shell Smash. Against the Elite Four, Grimsley is demanding because of Sand-Attack along with Krookodile’s Intimidate. Shauntal and Caitlin are shaky because of special movements, and Marshal is awkward because of Stone Edge. It can take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.
        • Added Comments: Dwebble is a Pokémon with several excellent matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from complete wellness, whereas Shell Armor blocks critical hits; both are terrific.

        Ferroseed

        • Availability: Late-game (20 percent chance to show up at Chargestone Cave).
        • Typing: Steel-type gives Ferroseed a large quantity of resistances, which are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing leaves it neutral from Skyla and Brycen, sadly, but it does make it good against Water-type traces, especially the Seismitoad one. It does dread Fire-types, though.
        • Stats: The Ferroseed line owns great Defense and Special Defense, decent Attack, and incredibly low Speed, making it usually go last.
        • Movepool: It should know Metal Claw along with Gyro Ball upon being captured and, depending on the degree, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon evolution and Iron Brain at level 46 for greater PP. Payback may be heard via TM.
        • Major Battles: Ferroseed can do well from Skyla, but it needs a lot of Curse promotes to beat her. In addition, it does good against Brycen and exceptionally well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, can conquer Grimsley’s team by placing up Curse, also defeats Caitlin’s Gothitelle and Musharna by virtue of its typing. However, it fights against Marshal.
        • Additional Remarks: Ferroseed’s great typing makes it easy from most major fights, but its low rate means it will always take a hit before doing any such thing. It’s also reliant on Curse promotes to acquire matchups. Giving Ferroseed Rocky Helmet from Cold Storage is a fantastic idea, as it and Iron Barbs will damage contact transfer users for 1/4 of their HP.

        Joltik

        • Availability: Late-game (39 percent opportunity to appear at Chargestone Cave).
        • Typing: Electric typing allows it to handle most of Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it hit Grimsley super economically and also makes Ground-type moves impartial. However, foes’ Stone and Fire coverage will get into its way.
        • Stats: It has good Special Attack and high Speed (making Electro Ball helpful ), though its majority is not impressive.
        • Movepool: As it comes with Bug Bite and Electroweb upon becoming caught. It Needs to Be educated Thunder through TM at Icirrus City.
        • At the Elite Four, it can contribute by taking out specific dangers, but generally doesn’t sweep.

        • Additional Comments: Joltik’s usefulness is usually limited only to Pokémon that are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, because it is Required to reach 91% precision on Thunder.
        • Availability: Mid-game (Route 6 at a 25% encounter rate).
        • Typing: Bug/Steel Reading provides Escavalier nine resistances which help out from the last 2 hamstrings, Shauntal, Caitlin, N, and (to an extent) Grimsley.
        • Stats: Fantastic bulk of 70/105/105 and Attack of 135 create Escavalier an effective tank, even though base 20 Speed means it’ll always move next.
        • Movepool: Tough ancient, but Escavalier soon gets Iron Head at par 37, the X-Scissor TM, also Swords Dance at 52, with Slash and reunite as coverage.
        • Major Battles: Escavalier sweeps Clay using Fury Cutter (slip a Persim Berry from a wild Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, and 2/3 of Skyla’s team too (use Slash on Swanna). Escavalier handles the end-game well via Iron Defense and Swords Dance, although Shauntal and Ghetsis are shaky.
        • Additional Comments: Escavalier is an incredibly dominant Pokémon that, while a hassle to get going, has an area in almost all remaining major battles. While the slow pace can leave it open to status and taking hits constantly, the benefits it possesses make it worthwhile. Be certain that you receive a flat 26 or lower Karrablast to get Fury Cutter. Shed Skin is your preferred ability as a Karrablast, since it becomes Battle Armor after evolving which helps Escavalier avoid significant hits.

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